![]() Open-ended contracts, bounties and challenges deliver strong replayability options to eliminate targets and collect cash to redeem for upgrades.Play as a paid assassin a hit man for hire, and beware of rival snipers who won’t hesitate to disrupt your best-laid plans.With hundreds of ways to take down a wide range of targets, Contracts offers precise, strategic sniping gameplay at its absolute best. Sniper Ghost Warrior: Contracts hits PC, Xbox One and PS4 on November 22.Fulfill contracts that offer clear objectives with a fixed monetary reward and options to complete bonus challenges for payouts. This is looking to be the most polished entry in the series yet and while it is hard to get a feel as to how it will all play out over the length of a full game, it is safe to say this is the first time I am actually looking forward to the release of a Sniper Ghost Warrior game. ![]() I was playing on a high-end Alienware laptop so I can’t say how the console versions look, but there was tones of detail and impressive environments to explore. Contracts, in taking a more open approach to the map design, feels like it is moving towards what Hitman does, as opposed to just another military-based shooter and I think it is a great choice by the developers. This gameplay loop got my heart racing like the best stealth games can and lining up the perfect shot never felt tedious. The fact the area was so open allowed me to make multiple approaches and mix things up as I gradually worked my way to my objective. The controls always felt tight and the stealth systems were highly satisfactory. It is a very satisfying experience to get the headshot at 400+ meters and the game rewards you with a wonderful slow-mo of the bullet travelling the vast distance into the brainpan of the enemy.įrom here I proceeded to whittle down enemy numbers and infiltrate the base. Thankfully the scope provides a handy indicator that shows the bullet’s projected path and using that I could make the minute adjustments to the shot I needed to make sure I put the enemy down quickly. Bullets are affected by both drop and weather so shooting someone is more than just lining up their head in the crosshairs. This is where I had to make a few adjustments to my usual video game thinking. Once I felt confident I had the nearby base fully scoped out, my rifle came out and I began lining up my shot. Once at the top I whipped my trusty binoculars out and began targeting enemies, highlighting them in the process. For my playtime, I had a little look around and noticed an abandoned lighthouse and snipers love lighthouses right? So off I went, climbing to the top of this decaying structure using a surprisingly competent movement system. Speaking with the PR rep, I was told in the final game there will be five maps, all of a similar size, which holds the game in good stead for those of us looking for plenty to do. Trust me when I say there is a lot to do and see here. I played for a good 30-40 minutes and only completed one objective. ![]() When I say massive, I mean it, it was huge. The demo opened with a quick little briefing, I had 5 main objectives on a massive map. So when it came to going hands-on with the latest title in the franchise, Contracts, I was expecting more of the same, realistic sniping with a bit of jank, but I am pleased to say that I was pleasantly surprised by what was on offer. They have always had issues that have held them back from being memorable titles, always landing in that not terrible, not outstanding, 7/10 range. Never quite breakout hits, they have developed quite a following for their depiction of Sniper based combat. The Sniper Ghost Warrior games have always held this unique position on the gaming landscape. Sniper Ghost Warrior: Contracts – Hands-On
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